Two sets of three card game




















Wild cards can be used in place of any other card in making a group or sequence. You can even make a set that consists of only wild cards if you wish.

Below is a list of wild cards by round:. The player to dealer's left begins, and players take turns clockwise around the table. A turn consists of drawing one card - either the top card of the face down stock or the top card of the discard pile - and then discarding one card face up on top of the discard pile.

Note that only the top card of the discard pile can be taken. You can go out at your turn to play if, after drawing the top card of the stock or the top discard, you are able to arrange all the cards in your hand except one into separate sets, and then discard a card. In this case, when discarding you announce that you are out.

Each of the other players is allowed one more turn. When the turn to play comes back to you the round is over and the scores are calculated.

At the end of the round, each player arranges as much as possible of their hand into sets and runs. Any cards that are not included in a set or run are counted as penalty points against the holder as follows:. The scores are accumulated from round to round, and whoever has the lowest score at the end of the eleventh round is the winner. Note that in this form of rummy, players are not allowed to dispose of cards by adding them to other players' sets or runs.

Combinations are made only from your own hand, and any cards not included are penalty cards. Some play that Aces can be used as high or low - so A-K-Q is a valid sequence.

In this case an Ace remaining in your hand at the end costs 15 points, rather than one. Some groups include Jokers as additional wild cards. In that case, a joker left in your hand at the end of a round scores 20 penalty points. For large groups of players, Stan Stone has invented Speed , in which the play is speeded up by means of simultaneous drawing and discarding, controlled by a caller.

The player to the left of the dealer starts. On each turn, players must either 1 draw from the discard pile or 2 take a new card from the draw pile. But you must take a card! You must discard at the end of your turn. Each player has the opportunity to play at least once each round. If a player has two of the same card in their hand, which are also the same as a card in the discard pile — the player can take the pile down to that card. Why would you do this? The pile may have several sets in it you can use to boost your points for that round.

Some players will even discard Aces the highest valued card in the game for fear they will get stuck with negative points at the end. But you can make a substantial gain by taking the pile. Be careful though!

All cards in your hand at the end of each round count negative towards your score. All cards you lay down count positive towards your score. Again, you want to make it to points. So you want to minimize the cards left in your hand and maximize the number of cards you lay down on the table. Example 2: You lay down 4 Aces with no cards left in your hand, your score for the round is Example 3 : You lay down 3 threes with an Ace left in your hand, your score for the round is Download a blank sample score sheet here: Save Score sheet.

There you have it! A super easy game to learn. Please stop by and say hi in the comments. What are your favorite games to play during the holidays? Have you played this game before? If so, what do you call it? Such a great piece information! I will need to tell my family about this game. We used to play golf all the time, I may need to teach my daughter how to play this year. Merry Christmas! The first dealer is chosen at random by which ever mechanism players prefer.

After, the dealer deals each player a total of 10 cards, dealt in batches or 3, 3, 3, and then 1 card. The cards that remain are placed face-down in the center of the table, these cards will form the stockpile. In hands that follow, the deal passes to the left.

Shanghai begins with the player to the left of the dealer and passes clockwise. On each turn, players play cards from their hand to the table.

Players must meld their cards in the following ways:. Players can use some or all cards in hand to meld or add cards to pre-existing melds already on the table.

This particular feature is what makes Shanghai a manipulation rummy game. If you have the ability to meld more than 1 card you are required to. After melding, the turn passes to the next player.



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